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21. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Mors Sanctitatis wrote: A blaster ship should be THE scariest thing on the battlefield at close range. . That should be the end result of this hybrid balance. "Up Close and Personal" or decent damage output from long range. Another ship sh...
- by Dare Devel - at 2011.11.06 07:59:00
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22. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Reduced Capacitor usage: GÇó All hybrid turrets: -30% capacitor use Currently in Live a Neutron Blaster Canon II with CN Animatar uses 2.3 cap 18.2 activation/7.87 ROF According to the reduction that is going to use per turret @1.62 cap 12.74 ac...
- by Dare Devel - at 2011.11.05 18:05:00
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23. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Joelleaveek wrote: The hybrid changes are ok. Gallente ships need to be faster though. Fastest in the game. Otherwise you still wont be able to catch your target. Care explaining what aspect of the hybrid changes are ok ???
- by Dare Devel - at 2011.11.05 17:32:00
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24. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Some more test stuff after extensive testing. Ship - ROKH From a dead stop position to turn and align full speed with AB II on reaching 90% @ 280m/s 45 secs From full aligned to turn and align full speed with AB II on reaching 90% @ 280m/s 49sec F...
- by Dare Devel - at 2011.11.05 08:27:00
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25. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
PinkKnife wrote: Dare Devel wrote: Katabrok First wrote: Exactly what Hellen said. We need 2 bonus for each of the weapons systems that we will use in the naga. ! bonus for each doesn't cut it. This is very true since the ROF for Seige...
- by Dare Devel - at 2011.11.05 06:29:00
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26. Sticky:Balancing Feedback: Tier3 Battlecruisers - in Test Server Feedback [original thread]
Katabrok First wrote: Exactly what Hellen said. We need 2 bonus for each of the weapons systems that we will use in the naga. ! bonus for each doesn't cut it. This is very true since the ROF for Seige launchers and Guns are too high. I tried...
- by Dare Devel - at 2011.11.05 00:18:00
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27. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
I am flying the ROKH with blasters and rails in the test server testing on different fits and engaging different battleships (mostly MACHs and Nightmares) After losing about 15 ships (in test server) I made following observations. 1) ROKH with Ra...
- by Dare Devel - at 2011.11.04 23:56:00
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28. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
In test server 8x 425 mm Railgun II 4x Mag Stab Javelin L - DPS = 689 Optimal- 27 KM / Falloff-28.8 KM / Tracking-0.015 CN Animatar L - DPS = 679 Optimal- 54 KM / Falloff-28.8 KM / Tracking-0.012 Defence 111k EHP (2x Large Shield Extd, 2x Invu...
- by Dare Devel - at 2011.11.04 21:18:00
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29. Mass-Testing 2.0 - Feedback thread! - in Test Server Feedback [original thread]
Test: 20-Feb-2010 20:00 EVE Time OS: WinXP x64 CPU: AMD Athlon FX 55 GPU: ATI Radeon 4780 x2 RAM: 4GB Audio Enabled: YES. Brackets: NO Average FPS: 6 to 20 fps while zoomed out farthest during fleet fights and when the whole fleet was waiting to ...
- by Dare Devel - at 2010.05.15 23:09:00
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30. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
My account is now active on TQ, whenever I try to login to Singularity it says "Account has been disabled Subscription expired". Please re-enable my login for Singularity as my subscription is currently active. Many Thanks
- by Dare Devel - at 2010.04.14 10:10:00
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31. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Please activate my account... Many Thanks
- by Dare Devel - at 2010.04.09 12:16:00
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